A psychoeducation and community-support app built with Engage You(th) to help Asian American adolescents build lasting mental wellness habits.
Lotus You(th) is a platform by Engage You(th), dedicated to providing mental well-being support to Asian American adolescents through psychoeducation lessons, community support, and weekly goal-setting.
I led the design and research strategy for the overall app and focused on the layout of the psychoeducation features — using strategy frameworks, defining key actions, and shipping a polished design.
While many mental health apps exist, few focus on a specific population. Users also struggle with consistency, making it essential, especially for a nonprofit, to prioritize engagement and align with our broader mission of promoting lasting behavioral change.
I collaborated with a small team to streamline the navigation flow and design an engaging learning experience that promotes better learning outcomes for Asian American adolescents.
First, we researched if psychoeducation actually works and how well it works. Understanding the benefits, the goal was to strategize intervention approaches based on proven research findings and build on what's already effective.
Benefits-eligible employees' use of therapy, coaching, and digital resources.
Pilot study findings on online group psychoeducation and caregiver support programs.
APA data on youth mental health treatment gaps and provider demographics.
I interviewed 15 Asian Americans from diverse backgrounds to identify mutual experiences and differences. Building on the research above, I explored effective ways to integrate psychoeducation into their mental health journey for a more comfortable experience.
To understand the competitive landscape, I analyzed 9 competitors' strengths and weaknesses to inform our business model and identify where Lotus You(th) could differentiate in the market.
| Competitor | Strength | Weakness | Notes |
|---|---|---|---|
| In-person clinical therapy | 1:1 conversation, safe to share and receive ongoing support | Not accessible or convenient, lack of quality staff, high cost | Especially not accessible for youth due to cost and exposure |
| BetterHelp | Convenient and quick, professional staff, 1:1 therapy sessions available | High cost and long-term investment | Saturated market in online mental health care causes misperception |
| Togetherall | Credible and safe space for community sharing, builds empathy for peers | Only free and accessible for partnered schools and organizations | Good example of co-therapy and peer connection for community mental wellness |
| Heypeers | Peer2peer connection for support, options for chat room and virtual meetings | More friction introducing new peers to new groups and meetings | Provides various options based on people's comfort level in sharing |
| Wisdo | AI-driven, varied services: topic customization, people connect, skill building, social support | Not accessible to youth due to cost for long-term use | Good use of AI-driven wellness app with customized themes |
| TogetherAI | Connects old and young generations, varied options: chat room, tips, knowledge resources | Not practical for older generations to apply app resources in real-life scenarios | Good example for shortening the family-children gap |
| Mentalhealth.net | Credible discussion forums, easy to navigate, professional resources | Hard to digest professional sources for youth mental health | Credible source for knowledge and information about wellness |
| BeyondBlue | Verified content and resources, varied community themes | Information architecture needs improvement to organize different services | Good example for large discussion forum design |
| Happify | Verified tools for mental wellness practice, engaging resources and behavior-change practices | Not accessible to youth due to price, content not customized for youth concerns | Good tool design and engaging strategies |
I first brainstormed the necessary pages with the team and constructed the information architecture and user flow for the layout.
Create an app that provides accessible psychoeducational resources and safe community support to Asian American youth (15–24 y/o).
Next, we created initial wireframes for the MVP pages — the foundation the hi-fi designs and final product would build on.